Players certainly aren’t shy about sharing their thoughts on video games. So what should developers do when players tell them they hate a certain game mechanic, character, or level? This video will explore some tips for responding to feedback and criticism.
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Sources
Please see pinned comment
Games shown in this episode (in order of appearance)
DOOM Eternal (id Software, 2020)
Bloodborne (From Software, 2015)
Pokémon: Sword and Shield (Game Freak, 2019)
Animal Crossing: New Horizons (Nintendo, 2020)
XCOM 2 (Firaxis, 2016)
The Legend of Zelda: Breath of the Wild (Nintendo, 2017)
Mass Effect 3 (BioWare, 2012)
ReCore (Armature Studio, 2016)
Resident Evil 5 (Capcom, 2009)
Minecraft (Mojang, 2011)
Assassin’s Creed IV: Black Flag (Ubisoft Montreal, 2013)
Tom Clancy’s The Division (Massive Entertainment, 2016)
Call of Duty: Modern Warfare (Infinity Ward, 2019)
Final Fantasy XV (Square Enix, 2016)
The Witcher 3: Wild Hunt (CD Projekt, 2015)
Assassin’s Creed: Odyssey (Ubisoft Quebec, 2018)
Bloodstained: Ritual of the Night (Inti Creates, 2019)
Gods Will Be Watching (Deconstructeam, 2014)
The Swords of Ditto (Onebitbeyond, 2018)
No Man’s Sky (Hello Games, 2016)
For Honor (Ubisoft Montreal 2017)
Cadence of Hyrule (Brace Yourself Games, 2019)
Soma (Frictional Games, 2015)
Yooka-Laylee and the Impossible Lair (Playtonic Games, 2019)
Below (Capybara Games, 2018)
Pathologic 2 (Ice-Pick Lodge, 2019)
Fortnite (Epic Games, 2017)
Don’t Starve (Klei Entertainment, 2013)
Don’t Starve Together (Klei Entertainment, 2016)
Burnout Paradise (Criterion Games, 2008)
Dead Cells (Motion Twin, 2018)
Battlefield 1 (EA DICE, 2016)
Blasphemous (The Game Kitchen, 2019)
Ratchet and Clank (Insomniac Games, 2016)
Resistance 2 (Insomniac Games, 2008)
Furi (The Game Bakers, 2016)
Marvel’s Spider-Man (Insomniac Games, 2018)
Apex Legends (Respawn Entertainment, 2019)
Overwatch (Blizzard Entertainment, 2016)
Sea of Thieves (Rare, 2018)
Destiny 2 (Bungie, 2017)
Star Wars Jedi: Fallen Order (Respawn Entertainment, 2019)
Half-Life 2: Episode One (Valve Corporation, 2006)
Assassin’s Creed: Brotherhood (Ubisoft Montreal, 2010)
Slay the Spire (Mega Crit Games, 2019)
Tom Clancy’s Rainbow Six Siege (Ubisoft Montreal, 2015)
Middle-earth: Shadow of War (Monolith Productions, 2017)
Super Smash Bros. Ultimate (Sora, 2018)
Hellblade: Senua’s Sacrifice (Ninja Theory, 2017)
Disco Elysium (ZA/UM, 2019)
Super Meat Boy (Team Meat, 2010)
Nioh (Team Ninja, 2017)
Far Cry 2 (Ubisoft Montreal, 2008)
XCOM: Enemy Within (Firaxis Games, 2013)
Mario + Rabbids Kingdom Battle (Ubisoft, 2017)
Invisible, Inc. (Klei Entertainment, 2015)
Dead Rising 2 (Capcom Vancouver, 2010)
Dead Rising 3 (Capcom Vancouver, 2013)
DUSK (David Szymanski, 2018)
Resident Evil 2 (Capcom, 2019)
Resident Evil 3 (Capcom, 2020)
Resident Evil 3: Nemesis (Capcom, 1999)
DOOM 3 (id Software, 2004)
Heat Signature (Suspicious Developments, 2017)
Titanfall 2 (Respawn Entertainment, 2016)
Pillars of Eternity (Obsidian Entertainment, 2015)
Astroneer (System Era Softworks, 2016)
Noita (Nolla Games, In Early Access)
Darkest Dungeon (Red Hook Studios, 2016)
The Binding of Isaac: Rebirth (Nicalis / Edmund McMillen, 2014)
Music used in this episode
Music provided by Music Vine – https://musicvine.com/
Other credits
Sonic the Hedgehog © Paramount Pictures
PAX East 2019 – Panzer Paladin Booth Setup Time-lapse | Tribute Games
Developer Update: Symmetra Redesign | PlayOverwatch
Devstream #135 | PlayWarframe
Resistance 2 Gameplay Chapter 2 1080p PS3 Walkthrough | TRANCE GAMER
Sea of Thieves Epic Ship Battle – Sloop Vs. Galleon Highlights | SonoWave TV
Nioh: Battle Tutorial (Alpha Demo) | gaijin hunter
Memilus Creative Agency
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Should Game Designers Listen to Negative Feedback?